Carrie’s Crown Snatchers: The Battle for Bougie Supremacy
🪞A Monarchy-Inspired Social Deduction Game of Mayhem, Pettiness, Power, and Petticoats
👑 Welcome to Carrie’s Crown Snatchers
A Monarchy-Inspired Mayhem of Pettiness, Power, and Petticoats
This is not a drill. It’s Carrie’s birthday, the castle’s in chaos, and two rival factions —
HOUSE S.L.A.Y.Y.
(Serving the Lady And Yelling YAAAAS!)
and their nemesis,
HOUSE S.N.A.T.C.H.
(Snobs, Narcissists And Tiaras Causing Havoc)
are locked in a four-day royal showdown of sabotage, secrets, and serious side-eye.
🎭 Each of you has a secret role.
🎯 Each of you has an agenda.
💋 And none of you are safe.
This site is your royal playbook. Inside you’ll find:
All the characters (and their dirty little powers)
How to play, what to do, and when to do it
Tips, rules, and the scandalous strategies to win
📜 Study it like your title depends on it — because it does.
Still confused? Ask your Game Master —
The Grand Overseer of Mischief & Gossip (OMG) — who will be pulling the strings and keeping everyone in the loop.
IF YOU MADE IT THIS FAR
Tighten your tiara. The drama is about to drop……
🎭 Meet the Royals, the Rascals, and the Raging Narcissists
The palace is crawling with drama queens, secret spies, jealous wannabes, and power-hungry icons. Some serve the crown. Others want to snatch it. And one... just wants to blend in and disappear.
Below, you'll meet every player in this royal showdown, plus a wildcard too shady to pick a side.
Read their bios. Learn their powers. Plot accordingly.
Because one wrong move and you’ll be banished, betrayed, or just flat-out ignored. 🙃
Now presenting… your cast of characters.
S.L.A.Y.Y
1. Queen Bad Bitch
Abilities: None.
Strategies: Stay quiet, gain trust, don’t draw suspicion. Avoid full card reveals unless you truly trust someone. Try to sniff out Countess Killdashian without exposing yourself. Your only goal? Don’t be in the same location as her at final reveal.
2. Baron of Booting
Abilities: One-time power to banish a player from the in-the-castle location for a full day/night cycle, regardless of where you are.
Strategies: Use this to isolate a suspected threat or protect Queen Bad Bitch. Save it for later rounds when it really counts. Could also use it to create confusion.
3. Viscount of Vibes
Abilities: One-time power to force a public reveal of any player’s full card.
Strategies: Use this to expose a liar or confirm a teammate’s identity. Great for defending Queen Bad Bitch when suspicion is high.
4. Duchess of Deflection
Abilities: One-time power to protect any one player from being swapped or publicly revealed.
Strategies: Be visibly loyal to earn trust. Shield the Queen or another powerful teammate at the perfect moment.
5. Knight of Now
Abilities: One-time power to cancel any player’s ability or action — real-time or retroactive.
Strategies: Use to stop swaps, blocks, or any move that threatens your team. Think ahead and strike when they least expect it.
6. Dame Doubletake (SPY)
Card color: Red, but you are really on team SLAYY
Abilities: None — you’re here to deceive.
Strategies: Act SNATCH-y. Earn trust. Don’t reveal your full card, unless you trust. Find Countess Killdashian and feed info back to SLAYY while spreading chaos.
7. Lady Vex von Vandril
Abilities: One-time forced full card reveal — but only if you complete your secret mission.
S.N.A.T.C.H.
1. Countess Killdashian
Abilities: None.
Strategies: You win if you’re in the same location as Queen Bad Bitch at the final reveal. Lay low, play the long game, and don’t get booted or blocked.
2. Count of Chaos
Abilities: One-time power to cancel any leader’s hostage swap, card reveal, or activated ability.
Strategies: Use to ruin a well-laid SLAYY plan — or protect Killdashian. Make your moment count.
3. Marchioness of Manipulation
Abilities: One-time power to swap two players’ roles (cards and abilities).
Strategies: High-risk, high-reward. Can break alliances or send powers to chaos. Time it with precision.
4. Duke of Drag
Abilities: One-time power to pull any player into the castle location.
Strategies: Use to reposition Countess Killdashian into striking distance of Queen Bad Bitch. Do it with flair.
5. Lady Lockjaw
Abilities: Immune to all powers and conditions. Cannot vote, lead, or be swapped..
Strategies: You’re the ultimate observer. Gather info, stir paranoia, and whisper doubt. Don’t get traded, and don’t be obvious — because once they figure out you’re untouchable, the talking stops.
6. Lord Liesalot (SPY)
Card color: Blue, but you are really on team SNATCH
Abilities: None — just espionage.
Strategies: Pretend to be SLAYY. Infiltrate, spread doubt, and subtly sabotage without drawing heat. Report everything to SNATCH.
7. Sir Dandy Devine
Abilities: One-time full card forced reveal — unlocked by completing a secret mission.
????
…and then there’s Mimsy McFakeFace
Abilities: ?????
Strategies: ????????
NOW WHAT!?!?!
🎯 OBJECT OF THE GAME
There are two factions:
Team SLAYY (Serving the Lady and Yelling YAAAS): Protect Queen Bad Bitch. You win if she is NOT in the same location as Countess Killdashian at the final reveal.
Team SNATCH (Snobs, Narcissists, And Tiaras Causing Havoc): Support Countess Killdashian. You win if she IS in the same location as Queen Bad Bitch at the final reveal.
Your job is to uncover who's who, manipulate locations, and win for your side
📅 DAILY TO-DOs
Each game day follows this basic structure:
Morning Reveal: Game Master announces who was banished (swapped) from each location.
Card Sharing (Optional):
You may reveal:
Nothing
Just your team color
Your full card (if both parties agree)
Full card reveals are permanent and should be strategic.
Strategize:
Talk, deceive, whisper, mislead, build alliances.
Influence your location leader to protect you or banish someone else.
Use Powers:
If you have a one-time power, message the Game Master privately to activate it.
Powers are processed in the order received.
Voting:
Privately send your vote to:
The Game Master
Your location’s leader
Your vote is a suggestion. The leader makes the final decision.
Leader Submits Banishment:
Each leader sends one player to the opposite location.
This happens once per day unless changed by a power.
Night Ends:
Game Master posts a summary of all public results, power uses, and swaps.
💬 PLAYER INTERACTIONS
You can speak with anyone, at any time.
You may lie about your role, your color, or your power.
You may not fake a full card reveal.
Full card reveals must be mutual and simultaneous.
🏰 THE LOCATIONS
There are two virtual “rooms”:
In the Castle
Out of the Castle
Players are evenly divided between these locations at the start. Your location determines:
Your pool of potential allies and enemies
Your influence over the local leader
Who can or can’t be banished that day
Each day, one player from each location will be swapped, unless interfered with by a power.
🪑 LOCATION LEADERS
Each location elects a Leader by majority vote.
Anyone can nominate themselves.
Leaders can:
Be voted out at any time
Be replaced by powers
Voluntarily hand off leadership to a willing participant
Leader Responsibilities:
Collect votes privately
Choose one player to banish to the opposite location
Send that decision privately to the Game Master
Final decision is the leader’s alone. They may lie about vote counts.
🧙♂️ GAME MASTER INTERACTIONS
The Game Master runs the show.
Message me privately to:
Activate powers
Share votes
Ask questions
The Game Master resolves all actions in the order received.
Every morning, the GM will post public results and banishments.
For any confusing interactions, reach out privately — or ask publicly if it doesn’t reveal your identity.
🏁 ENDGAME & WIN CONDITIONS
At the final reveal:
If Queen Bad Bitch and Countess Killdashian are in the same location, Team SNATCH wins.
If they are in different locations, Team SLAYY wins.